Submitted by

DBS Bank Singapore

Premium
11/09/2014 Banking Innovation
Improving financial literacy among Singaporean youths through a mobile game based on their lives in Singapore.
Innovation details
Category
Sustainable Business
Keyword
Kids-targeted offerings

Innovation presentation

DBS Bank’s WhyMoolah innovation was developed in answer to two questions: “How much do we understand about the youth segment?” and “Wouldn’t it be great if we could explore a new digital way to engage youth and young working adults in an enriching and rewarding manner?” The bank partnered with Playmoolah, a local start-up that was committed to developing a mobile app. There were already several experiential mobile gaming apps available, such as SimCity and Game of Life, so the companies wanted to position the app as a simulator, rather than a game. Consequently, WhyMoolah revolves around real scenarios, possible life events, and financial decisions that young people are likely encounter after graduating from university. In essence, players need to balance four key pillars, which include career, health, social and personal finance. After learning through simulation, players can toggle to the ‘Real Rewards’ section, register via an online form, perform a real action and be rewarded. Through this app, the team aims to establish a connection between what people have learned and actual product/service take-up from the bank.

Want to keep reading?

Become a Qorus member to get access to all our innovations

Interested in learning more?

Qorus has a library of almost 8,000 innovation case studies across critical areas like customer experience, sustainability, marketing & distribution and more that can be used to inform your decision-making.

Related Content